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hotfix time!! fixed healing and image cover

Cart #brokenhearted-4 | 2021-03-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

old

this is the nigh final release??? ive added a new enemy, a tutorial screen, and the option to clear your savedata. all future updates will probably be code cleanup. enjoy!

Cart #brokenhearted-2 | 2021-03-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

soooooo ive completely reworked this game. i changed around how collisions work, added a new enemy, and even a healing item. careful though, if you arent damaged itll take away points. have fun!

Cart #brokenhearted-1 | 2021-03-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

so im still learning how to use this thing!!! and i know like noones ever seen this lol but anyway this is my game!! i think!! its called brokenhearted and its inspired from the undyne fight in undertale but made into a pseudo-atari-style arcade game! complete with a high score and only one screen!

Cart #brokenhearted-0 | 2021-02-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

P#87592 2021-02-13 17:09 ( Edited 2021-03-03 01:21)

1

Nice! I got to 611 before I took several hits at once and then died. You might consider a slightly steeper (and maybe bumpy) difficulty curve. One way you could do this is having a different kind of sword that moves slower, thus making it harder for the player to figure out what order they need to block in. Then you put more of those in as time goes on, but never too many.

P#87709 2021-02-15 23:36 ( Edited 2021-02-15 23:36)

hey uhh @trainzack !! i saw youre the one who made the puzzle shooter game. i absolutely loved playing with that. at one point i tried to real-time it by never taking my hands off the controls. i lasted pretty far but eventually succumbed to bad planning. anyways, i did end up adding another enemy, and even a healing item! and ill be posting the update shortly after submitting this. the new enemy isnt faster though, but it made the game significantly more difficult for me and im sure itll do the same for others.

P#88389 2021-03-02 00:50

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