Simple bomb survival game I am working on. Any and all feedback much appreciated. I built the physics using simple verlet integration which does pixel based collision detection. Each entity has a list of white listed colors which it ignores for physics. The terrain is based on marching squares and is a giant table that goes down to y=16000 so you should be able to climb down a good long ways.
Next on the list:
add title and death screens
make game get progressively more difficult
optimize collision code (it can get somewhat laggy)
maybe some sort of grab mechanic so that you can hold on to a cliff for a limited time
better graphics including some form of background
coins and shop?
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