Hi all, first time posting on here (my pico-8 interactions have all previously been on Twitter). This is the first game I've actually "finished" making since 2-player 1-on-1 top-down shooter "Reservoir Fish" in 1995. That was written in AMOS Pro on an Amiga 1200, and only ever existed on a single 3.5" floppy disk which has probably long-since perished.
Here I've attempted to create a historically-accurate simulation of the D-Day Normandy landings. Naturally, the game is completed once you have defeated Hitler. Don't anger him by killing his friends, though! He can sure fire a lot of grenades.
If you fail, Hitler gets to keep France, and that is not very good.
There are 4 difficulty levels. Or are there? Is there a cheat mode? I don't know. Try unplugging your joystick, wetting your finger and rubbing the port gently to enable it.
Anyone who can complete the game in Brexit mode earns themselves a drink on me.
Direction buttons to move, fire 1 (z) to shoot, fire 2 (x) to throw a grenade.
Watch out for landmines! And Nazis.
Thanks very much! I really appreciate you taking the time to comment.
That's what I was going for - some kind of Commando / Ikari Warriors type malarkey. That, and just figuring out Pico-8, as it was the first thing I started trying to make on it :)
Nice idea on the bayoneting! I'd have to have a think about how the mechanic would work for that, though...
Thanks @Boinky ! Difficulty's an, erm, difficult one to get right.
When play-testing a beta version of D-Day, my 8-year-old racked up 1000 deaths in one sitting. That prompted some tweaking... ;)
(Apropos of nothing, you might want to try tapping fire 2 on the title screen a few times.)
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