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I'm trying to make certain modifier activate when an Actor(monster) collided with a bullet.

The monster modifier was defined like the following:
Some->Obj_id(bullet's id)->collide->side.

But when the bullet collided it didn't work.

Is that a bug? is there any workaround for this?

thank you.

P#51338 2018-04-05 11:22 ( Edited 2018-04-05 15:22)

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