Web
Analytics
Log In  

0

Hi

I'm trying to make certain modifier activate when an Actor(monster) collided with a bullet.

The monster modifier was defined like the following:
Some->Obj_id(bullet's id)->collide->side.

But when the bullet collided it didn't work.

Is that a bug? is there any workaround for this?

thank you.

help
P#51338 2018-04-05 11:22

Log in to post a comment

user:
password:

New User | Account Help
:: New User
X
About | Contact | Updates | Terms of Use
Follow Lexaloffle:        
Generated 2018-11-18 13:56 | 0.192s | 1835k | Q:10