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Cart #48421 | 2018-01-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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P#48422 2018-01-20 22:47 ( Edited 2018-01-24 23:21)

Nice! I love the theme and the sprite variety; the sharp edges on terrain are a little rough, but having more kinds of surfaces and obstacles adds a lot of welcome visual interest. (Also a little bit of difficulty, since it means parsing the board takes a little more care.)

I'm pleasantly surprised to learn I've gotten better at sokoban since I played it as a kid, haha. (Thanks, years of Nethack.) These are some nice levels--it took me a couple tries to see what I needed to do on level 8, and level 10 took me several tries to execute even once I saw it. The new mechanic starting on level 9 is more fun to play with than I would've expected if someone just described it to me.

Cool work, cute monkey. :)

P#48426 2018-01-21 13:33 ( Edited 2018-01-21 18:33)

Thanks for the detailed feedback!

And yeah I totally agree with the rough edges on terrain. I did this for a game jam and figured I'd have to cut a couple corners... At the end I had a little time left so I worked on smoothing them out a smidge on the later levels but it still ended up being a little difficult to visually parse. Lessons learned!

Also I had other ideas for cool mechanics that didn't make the cut. Maybe leaves room for a sequel. :)

P#48521 2018-01-24 18:21 ( Edited 2018-01-24 23:21)

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