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Cart #47246 | 2017-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I updated it again to improve performance and cut on trap updates.

So I made this little game with a bunch of funny stuff. I used the collision code from Collide by Zep because I'm a bit lazy. :P

There seems to be some performance issues online, but on my computer there isn't any problem. I'm not sure why.

Also, one the monsters doesn't load in the game, weird.

Anyhow, have fun with it, you can make a whole new map with the tileset and it's supposed to work without changing the code except for a few things :

-To spawn the monsters, you need to place the first sprite, otherwise the code doesn't recognize it.
-Also, monsters will copy the tile to their left under them.
-The world is 128x36, but you can go beyond, and rooms are set to 16x12. You need to go change the map and camera inputs in the draw function if you want a different room size.
-Victory condition is reaching the bottom of the map, but you can change it in the update function.

You can also change the sprites if you want, but try not to move them, because they have specific uses in the code, like sprite 26 is a spike trap, sprite 56 is a chest that gives bombs, etc.

Anyways have fun making your own little game :).

edit 1 : P.S. : score doesn't work either on traps and doors, weird :c.

edit 2 : This is a repost, because I'm bad at this and posted an older version of the cartridge. It should play fine now. :')

P#46303 2017-11-14 22:37 ( Edited 2018-10-04 22:43)

I like your little four frames walking animation. While fairly simple, it does the job of making a little goofy character come to life with the jump in the middle of the sequence.

I do get slowdowns, even when running locally though.

P#46416 2017-11-17 12:37 ( Edited 2017-11-17 17:37)

Wow, thanks for the comment, I haven't checked this website very often, and kind of forgot I had uploaded that game.

P#57518 2018-10-04 18:43 ( Edited 2018-10-04 22:43)

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