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Cart #peketaweki-0 | 2020-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Built on top of the Collide demo, Hrozgo's Helltruffles started life as a Zelda-like adventure game engine for my class to use and build upon. It has since ballooned in scope and complexity a bit into its own thing worth finishing. I am posting it here in a not very well commented state because it is almost a pretty solid framework that others could use to tell little stories.

Ask if you have any questions about what is going on in the code! Note that collisions are currently turned off but are there and can be made to work if you want them to...

It's practically entirely coded and put together on a pocketCHIP.

P#43590 2017-08-24 15:41 ( Edited 2020-05-05 17:49)

The new version shown here has a bunch of neat adventure game functionalities, a token-cheap conversation/cutscene coroutine system and so on... lots of small time tinkering over the years.

After the pathfinding is complete, I will be able to properly begin coding the story and gameplay.

The only problem I have is that I am running out of fantasy resources: 5980 tokens, 98% compressed, 37k characters... I am pretty sure I can cut down on tokens before all is said and done, but there is no way I will be able to compress all the text that I still have to add to fit into a .p8.png...

Does this mean I can't post the game to Splore??

P#75865 2020-05-05 17:57

I really love how the map is so varied and unique so far, the colours and shapes make such a cool space!

P#75900 2020-05-05 22:51 ( Edited 2020-05-05 22:55)

Thanks!

P#75990 2020-05-06 22:06

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