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I realize saving comes to Pico, but I've always wondered how one would create password save system like old games had. Any tips?

P#14429 2015-09-20 15:08 ( Edited 2015-09-20 19:26)

I can think of two possible solutions:

1st - permanent codes stored in program, no use data is saved, that's how most logical/puzzle games do it, every level have it's own password.

2nd - you can save limited amount of data by forcing player to memorize it/write it down, you will give him those variabled + CRC for verifycation.

Example of 2nd solution:

  • save only really needed variables, more you save longer the password.
  • so we have an imaginary game, player is in a level, have health, shield, weapons (8 in total) and and saves at magic shrines.
  • so we have 4 variables to save: level, health, weapons and number of shrine in a level, we can save all those as a single byte, getting 4 bytes total
  • note that weapons are saved in one byte, least significant bit is dagger, second bit is small sword etc.
  • now just calculate crc (you can do it by mix of bitwise operations or simply adding all numbers together and trimming them to one byte only)
  • present code to used as hexadecimal and you are done
P#14431 2015-09-20 15:26 ( Edited 2015-09-20 19:26)

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