Hello folks,
Just thought I'd share my current WIP.
The main reason behind this game for me was to work very minimally with sprites to understand how they work, this then developed into one of those "big number gets big" kind of games.
The idea of the game is to get 32767cr in the quickest time possible (game will tell you end time when you reach this number).
You must balance the amount of power you have while upgrading your modules to make them product larger sums of cr each tick.
Basic controls are:
up,down,left,right = move cursor
x = select/more options
o = go back
There is quite a bit of balancing to be had with each module but it works for now.
I have also removed all the SFX code while I figure out what I want to do with the sounds.
As with my previous game, the code is what I would describe as o.k. currently and has been commented as best I can, but please feel free to borrow any of it for your own projects if it works for you ^_^.
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