Pix - Color all Pixels
This is my first ever game in any engine that I publish. It's still a WIP and I would love to collect some feedback and also suggestion for improvements or additions.
It's heavily inspired by coloring pixels game that are commonly available on steam and other devices.
When you are in the "draw mode" you can select different modes, holding X and O and then choose something with up and down arrow.
You can also save your progress per Image, with the menu (Enter) and hit Save. This will store the progress with cstore
although I don't know if it works here in the browser on BBS but I guess I will find out soon :D
Tipp: You can hold X while moving the cursor. Also dont worry, already correctly painted pixels are set in stone and can't be drawn over with with a wrong color.
Have fun!
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Changelog
v0.2
- fixed camera issue when going back to level selection
- fixed incorrect progress display in level selection
Known Bugs
- Percentage is always saved (progress) but only the pixels that are painted get saved after hitting save, so save progress (the percentage) is not correct, if you dont save the image after you are done. That is because I save the % progress with
dset
every pixel you draw correctly. And the rest withcstore
only after you hit save. Causedset
is fast andcstore
is slow.



I do not understand the point of the game. Fastest way seems to go over the entire sprite with one color until the counter reaches zero, then switch to the next.
Did the pikachu level, then save and back, but completion was at 97% instead of 100%, then did the 2nd sprite, save and back, and am now stuck on a beige screen with two black lines.
I'm guessing it's a camera() issue and the menu is drawn off-screen.



Hi.
Thank you for trying out the game @RealShadowCaster
The goal is exactly that. Coloring all pixels with the correct color and revealing the full image. You can have a look at a full blown version here: https://store.steampowered.com/app/897330/Coloring_Pixels/
I wanted to implement a version that can work in Pico8 but it's not there yet, this is why its Work in Progress.
But you are right, just holding one color and go over the sprite is possible and boring. In the original version you would overdraw pixels you already painted correctly and setting it invalid again so that would not be possible. I disabled that behaviour by design because in the original you could draw with mouse and here just with the keyboard. But I might reintroduce that again. Thx for the feedback.
The goal of the game to just relax and completing images, that gives some kind of satisfaction when the image is done. But not in this game, it's too shallow as it is right now, but I still went to publish it here in the WIP section because I'm so excited what I have so far :D
In the future there will be much bigger Sprites to draw among other features.



I checked the link and it makes more sense : it looks like a puzzle game when it's actually not, hence my confusion. I like the "get the picture" aspect of it, like when solving a nonogram, but without the puzzle aspect, it's not a game for me.
Interface wise, you could move the red circles top or bottom so they stay the furthest possible away from the cursor. Either the numbers or the circles themselves could be of the color they are counting.
Lastly, since the picture is the reward, maybe apply some noise effect or black and white silhouette representation to the thumbnails of unsolved puzzles.
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