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Cart #grid_dancer-8 | 2024-06-06 | Embed ▽ | License: CC4-BY-NC-SA

Left / Right to turn
X to accelerate
Z to brake
Q to return to the main menu

If you release accelerate, turn, and hit accelerate again, you'll perform a drift. Drifting is necessary for most ships.

I highly recommend playing with a controller.

Player ship is a prerender of a 3D model by CarmD on Sketchfab.
Programming by Maya Zimmerman
Music by Skitch & Maya Zimmerman
Font is Railgun by Chevy Ray

Special thanks to White-hole for giving me guidance on how R4 handles drift physics

v0.1 This cart was made over 52 hours between 5/17/24 - 5/19/24 for the Goblin Bunker May 2024 Game Jam. It's just the very beginning of something I was wanting to do, a 2D racing game in Picotron.

v0.2 Wow, what a whirlwind couple of days. It's now a "game" kind of. There is a loss state. There's no win state yet, but it's pretty fun to see how fast you can get (you can get extremely fast and clear the whole map). More to come.

v0.22 Bnuy update: Okay, there's a win and loss state, so I can comfortably say "this is a game" now and stop updating until it's brewed. Have fun and send me your best times. My best recorded so far is 1:06.878.

v0.222 Something was bugging me and I fixed it. Runs more smoothly and it's faster :D

v0.23 Graphic update and three tracks to clear. Did not not update anymore after all.

v0.28 Very big update. I think this is a good representation of the full game (less modes and content). And yes, I can confirm all levels are beatable with Baphomet.

v0.37 New tracks, graphics update, physics update, new music, and a final screen that shows your total time for the GP. Whew. There might be another small update before the full game, but it depends on which things progress when.

P#148661 2024-05-20 00:11 ( Edited 2024-06-06 12:38)


Nice. Looking forward to seeing where this goes.

P#148748 2024-05-20 23:20

Leaves it playing in the background listening to the music while I browse.

P#148849 2024-05-23 13:57

The mini map is a great addition, Love the music!

P#148856 2024-05-23 15:34

nice to see some advanced stuff on picotron, a lot of projects I've seen could be easily ported to pico 8

P#148869 2024-05-23 20:27

Wow, I don't think I ever expected to hear my work referred to as advanced. It wouldn't be possible without the Sprite Rotation Code Snippet fletch posted, adapted from FReDs72's work.

P#148880 2024-05-23 22:05

this is awesome. I'm so excited to see how this goes!

P#149368 2024-06-03 05:33

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