The last avatar of my unending quest for creating the perfect mix of innovative yet accessible roguelike...
A mahjong solitaire roguelike.
Use your weapons to clear the enemies, reach the exit and pick up a maximum of gold in the middle.
It's starting to take shape as the limits of the pico8 console get closer. Let me know what you think!
If you feel daring, you can skip reading the instructions below, and after playing let us know how (un)intuitive the game controls are :)
The rest are the level tiles.
Pick one of your tiles, then use it on an enemy tile to clear it.
If your power is lower than the opponent, you will lose life.
If both tiles are the same color, opponent's special ability is negated.
Use all tiles in a weapon to fully recharge it.
You can also click your spell to recharge both weapons, but its costs increases each use.
Deal the exact amount of damage needed on an enemy gives you 1 energy.
(4/16/2020) Version 0.1.7 :
- more weapons (including 2-hand)
- more enemies
- elder versions of enemies
- tile destruction animations
- better, more various maps
- starting area
- anvils, chests
- scouting skill
Older versions :
(4/9/2020) Version 0.1.6 :
- 2 exits per level
- 3 new enemies
- skills : endurance (+max life), focus (+max energy)
- new color code
(4/7/2020) Version 0.1.5 :
- first published version
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