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Cart #turiyotuke-0 | 2024-04-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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About:

This is a small demo for a platformer / speedrun game. This started out as some introductory practice for game dev, but it ended up turning into a whole level. While very unfinished, it's in a playable enough state that I've found it pretty fun to speedrun.

Goal:

There's a finish line at the bottom of the stage, with doors on the way down that require keys to open. If you're going for a fast time, remember that you can hold the 'down' to reset.

Controls:

X - Jump
Z - Slam / Spin
Up - Cancel Spin
Hold Down - Reset Game

While in the air, press 'Z' to quickly spin down and slam into the ground. If you press 'up' while spinning, you'll pop out and gain a bit of height.
(If you want to pop without slamming, you can just hold 'up' before pressing 'Z' - this won't perform the slam, and you'll still get an extra jump.)

If grounded, you can hold the slam button before jumping to fly up in an arc, spinning as if you had slammed from the air - this allows you to gain some extra height by popping out of the spinning state.

When landing while spinning, you can hold jump to propel yourself forward. (This is very important for getting good times.)

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