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Hey, I've recently taken a shot at bringing my digital-ink project perfect-freehand over to Pico8.

Cart #perfectfreehand0-0 | 2021-10-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The idea is to render input points as polygons (or meshes, in this case) with variable widths. This one is not quite finished but I've found it so far an excellent challenge to improve the algorithm's performance and see how it would handle meshes rather than filled polygons. There's a lot more improvement to be done there—feel free to snoop around if you'd like!

P#98787 2021-10-17 12:19


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