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Cart #minicrush-0 | 2020-03-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Hey there. This is my first attempt at a PICO-8 game. Love the format (I'm an old ZX Spectrum boy so the limitations really call to my heart).

Inspired by the Y character I stumbled upon in the PICO character set, then moving it too quickly across the screen I got the sense this character was in constant panic. So I wanted to add some peril to their panic and ended up with this.

The code isn't great, and the falling through the occasional floor is a bit buggy (I'd love any tweaks to the code make it better).

I had lots of ideas to make the game more complicated, but I kinda like that it's a burst of frustration (and the music is intentionally annoying!).

Let me know what you think. Someone managed to get 31 platforms!!! My personal best is 18 so far :)

P#74354 2020-03-31 08:49 ( Edited 2020-03-31 08:50)

Two Ideas:
Can the randomness be perlin noised?
(as in can the random holes be close-ish to each other?)

Second idea:
Can the height between the current and the next platform be proportionate to how far apart the holes are from one another. I find myself dying not because I'm not good enough, but because sometimes there simply isn't enough time to go from the far right to the far left in time.

Also, keep it up! So far so good!

P#74407 2020-04-02 00:55

@picobob - thanks for the reply :)

I've found the same thing where I can't get to the gaps not because of skill but because there's simply not enough time. I thought about adding the ability to jump which would move you a further distance than running - but you'd have to time it right - so that doesn't really solve the problem!

I guess I need to calculate the distance from the hole above to determine a decent random range for the new hole. Will definitely take a look 👍

Thank you again for the feedback.

P#74415 2020-04-02 07:46

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