Log In  


Cart #tobezierishuman-0 | 2021-01-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I started this project after being inspired by this Bezier curve demo with the goal of making an arcade game out of it in which you have to keep the ball in the air by flinging it back and forth between bezier curves which are controlled with two sets of two axes, like Robotron. Getting the cubic bezier curves to a point where they were sufficiently random and fun to control (with only two axes for each set of four points) was fun and I think my solution feels good.

However, I haven't gotten very far with it because, frankly, getting the nuances of the ball physics implemented is not very interesting to me and I wanted to get to other projects -- you can see the beginnings of other sprites I've added for powerups (eg multiball), and the code is well-organized (thanks in part to merwok helping me out with understanding how to do pseudo-OOP on Pico8), so I wanted to upload it in case anyone is interested in developing this project further.




[Please log in to post a comment]