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Cart #28691 | 2016-09-17 | Embed ▽ | License: CC4-BY-NC-SA
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As of Voxatron 0.3.4

The visibility option asks for two numbers:
The first number is meant to represent the "Host's" line of sight, and 72 degrees for every 0.1 (0.5=360).

The second number represents the "Actor's" line of site, it uses the same number system as the first number.

If the host can "see" the actor, and the the host is within the actor's line of "sight", then the modifier activates.

Red is at 0.2, 0.1 (Visible within 144 degrees, makes a cone of 72 degrees)

Orange is at 0.35, 0.05 (Visible within 252 degrees, makes a cone of 36 degrees)

Yellow is at 0.5, 0.02 (Visible within a full circle around you, makes a cone 14.4 degrees).

If you have a controller for Voxatron, then use it for this level, it makes the effect look less rigid

WARNING: do not make the the actor a "monster", it will make the game lag for some reason.

*Just found out that facing and visible could be slightly different: facing goes though walls and visible doesn't (will have to test later)

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But how do you do it first place?



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