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I am a designer and artist, not a programmer. This would be a casual gig and a symbiotic relationship. The concept I have in mind is a relaxed sandbox game about a honey bee. Simple enough. Let me know if you are up to the fun.

P#44916 2017-10-04 19:17 ( Edited 2017-10-16 16:17)

Hey I have a full time job and an almost 1 yr old kid, so not tons of free time, but I would be interested in helping out. I can't guarantee it will go anywhere but it's nice to practice turning ideas into code!

P#44959 2017-10-06 20:35 ( Edited 2017-10-07 00:35)

I sometimes think about a honey bee game where you fly around cross pollinating flowers to help them grow. It would be fun to simulate virtual flower DNA and little elements that affect bees such as rain, wind, and sunshine. I don't really know how to make such a game fun minute by minute.

P#44960 2017-10-07 01:24 ( Edited 2017-10-07 05:24)

Awesome! :-D Trabbo, that is exactly what I have in mind. It will be more focused on the experience and the visuals more than the actual gameplay. Fun is boring. :-P Here are a few things that I am hoping to achieve: Rainstorms that affect the bee's flight, maybe even deducts the player's pollen count, a reflection for when the bee hovers over a body of water, and a bird that flies across the screen (think Crossy Road). Let me know if this is something either of you are still interested in or find achievable.

P#44972 2017-10-07 22:25 ( Edited 2017-10-08 02:25)

I don't want to start anything ambitious or to commit to a team project.

It's a good concept for a casual simulation game because there are so many details of a bee's life to pick and choose from. Here's an idea:

In real life bees will go out targeting a specific kind of plant. The pollen from those plants then gets deposited together into the comb. One region of the comb might be blackberry honey, and another might be blueberry honey. Within the game you could send your bee out looking to fill her quota of pollen from a specific plant type one day, and a different plant the next.

P#45132 2017-10-12 02:30 ( Edited 2017-10-12 06:30)

@MEMalguy yeah those things sound doable. I like the idea of just an experience, and I got into Pico 8 to try and get better at graphics programming so... Thing is, I would probably only be able to work on it realistically like an hour or two a week :/ but it's better than nothing and you could maybe take the code and learn from it and do some of it yourself too? Unless you have no interest in coding xD

P#45186 2017-10-13 20:35 ( Edited 2017-10-14 00:35)

Sounds good to me. I can use all the help I can get. At the moment, I am trying to figure out how to isolate the butterfly particle that Happy Little Island uses. The grass is represented by spr(32) and the butterflies spr(34,35). The game is functioning. At the moment I'm just using tiles as a placeholder; I'm hoping to learn how to create box collisions based on pixels later. So that's a good sign. I am missing something though...

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Cart #45269 | 2017-10-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#45270 2017-10-16 12:17 ( Edited 2017-10-16 18:02)

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