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Cart [#35829#] | 2017-01-16 | License: CC4-BY-NC-SA | Embed
3

Cart [#35825#] | 2017-01-16 | License: CC4-BY-NC-SA | Embed
3

Cart [#35818#] | 2017-01-16 | License: CC4-BY-NC-SA | Embed
3

Cart [#35705#] | 2017-01-15 | License: CC4-BY-NC-SA | Embed
3

This is a port of my favorite mobile game, which was originally designed by Area/Code Entertainment. Zynga acquired the original version, and they promptly ruined the minimalist experience with a bunch of abrasive and irritating hooks. On top of that, all of the clones I've found have been kind of janky.

Pico8 to the rescue! I'm trying to make the very best totally-free version of Drop7. Your feedback would be greatly appreciated!

INSTRUCTIONS:

Click to drop disks.

A disk is destroyed if its number is equal to the size of the group that contains it. A "group" is a horizontal row or vertical column of adjacent disks (like Connect-4, except with no diagonals).

For example: If you have five disks in a row along the bottom of the screen, any of those disks with a "5" label will be destroyed. Vertical columns of disks work, too.

If you destroy a numbered disk while it's touching an unlabeled disk, then the unlabeled disk will take damage. If you damage an unlabeled disk twice, it will change into a random numbered disk.

After every tenth disk you drop, a row of unlabled disks will rise from the bottom of the screen.

If any disk ends up above the top of the gameplay grid, then you lose. Click anywhere to return to the main menu.


Version 1.1.1:

(Hopefully) fixed a bug causing an error when you run the game for the first time. If you get an error on first launch, try refreshing the page...and then please leave a comment saying that the bug isn't fixed yet.


Version 1.1:

Added three difficulty modes.


Version 1.0:

Lots more polish compared to the alpha version - Drop-5 and Drop-10 modes, a main menu, scene transitions, a palette selection screen, and more!

Experimenting with a feature that restricts certain unfair number spawns when an unlabeled disk pops inside a large cluster. Might make the game too easy, but then it seems like a feature that could be used for easy/training modes.


Alpha version:

A basic Drop7 clone. Will be adding extra features and such over time.

P#35706 2017-01-14 20:01 ( Edited 2017-01-16 18:20)

:: Scathe

This is what happened as soon as I started the cart:

P#35822 2017-01-15 22:08 ( Edited 2017-01-16 03:08)

Whoops! There's a bug with the cartdata functions - if you run it a second time, it should work correctly.

(Edit) This should be addressed now - let me know if you still get an error!

P#35827 2017-01-15 23:07 ( Edited 2017-01-16 04:16)
:: Scathe

I think it's fixed now, great game and very addictive! Do you have any plans to add a scoring system? Because the only thing about it was that I'd have some long games, and wasn't sure how they compared to how I did previously.

P#35832 2017-01-16 00:02 ( Edited 2017-01-16 05:02)

Yeah, definitely gonna be adding a scoring metric soon!

P#35855 2017-01-16 13:20 ( Edited 2017-01-16 18:20)

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