It's nice that Voxatron already has a level editor and an enemy editor is in the works. The game is going to be quite moddable. You hinted at gameplay mods. But how far do you want to take it ?
What interests me is how powerful the tools will be, and will there be any scripting support ? And I mean the ability to create (sometimes major) gameplay changes, like stuff I posted in this thread:
You are probably not going to release the C source code of the game anytime soon. I'm only a novice at C programming, but Voxatron is the kind of game that makes me WANT to learn more C.
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