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Cart #24465 | 2016-07-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

Grabbed Pico-8 the other day and started playing around with it. I really like it so far! It's challenging, but it's also fun to figure out how to work around the restrictions :D

Here's one of those old-skool fire effects you used to see a lot in demos/cracks/intros back in the 80s/90s

Doing large loops over tables isn't too speedy, so I had to cut it down to 32x32 to keep the framerate smooth. It could probably be optimised, but I'm not great with that, so if you spot something that could speed it up a bit, let me know!

Controls: up/down changes the energy of the fire being spawned at the bottom of the screen

P#24466 2016-07-03 17:01 ( Edited 2016-07-16 23:01)

Nice. Could be used as a way to simulate small fires in games (fireplaces, campfires, torches) without wasting sprites. I'll download it to see if I can increase performance/decrease token count.

P#24472 2016-07-03 17:55 ( Edited 2016-07-03 21:55)

Oh yeah this is very neat. I'm definitely gonna take a look at how you pulled it off!

P#25433 2016-07-16 19:01 ( Edited 2016-07-16 23:01)

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