I would like to use black in my player sprites, how can I remap the color so that, for instance, color 12 is transparent in that sprite instead of black?
Thanks.



Black is always transparent, so you can't make it opaque at all in Pico-8 currently.



So for my game I changed that instead of black, it uses the beige (color 15) as the transparency. So to have that for the whole game I used this:
function _init() cls() palt(15, true) -- beige color as transparency is true palt(0, false) -- black color as transparency is false end |
But if you only want to change the colors of one sprite itself:
function _draw() pal(8,8) -- here I set red to be red, since I changed it on the other sprite below pal(2,2) -- same here, keeping my purple, purple spr(1,40,50) -- normal sprite drawing rst_pal() -- resetting color pallet pal(8,9) -- changing red to be orange pal(2,4) -- changing purple to be brown spr(1,50,50) -- normal sprite drawing rst_pal() --resetting color pallet end -- since I changed my standard color pallet for the whole game I use this function. Otherwise just use pal() instead of my custom rst_pal() function function rst_pal() palt(15, true) palt(0, false) end |
There might be other ways to do this neater, but at least this works for me! I hope this helps :)
Edit: This means my sprites look like this:

The black stays black, and the beige becomes transparent



With pal and palt you have all control over color and transparency in pico8, you can even use them to fade sprites in and out.
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