etselec
This is a draft version of a platformer that I am working on. It is not done yet, please be patient.
It's a difficulty platformer. Good luck.
It is heavily based upon the Pico-8 version of Celeste. I like Celeste a bit.
Use arrow keys to move and up arrow to jump. If you hold jump, you jump higher and fall slower.
Stages
Each "stage" is a set of 5 levels with unique theming.
For the first stage of 5 levels, it's just regular jumping without any dashing. The first stage is effectively a tutorial for the rest of the game to ensure you are used to the movement.
In the second stage of 5 levels, you unlock dashes. The exact behaviour of these dashes are outlined below.
Dashing
You can dash using Z once you have unlock it (in stage 2). The dash goes up, down, left, and right, but not diagonally. It prioritises vertical dashes if diagonal inputs are held. If no inputs are held, it dashes in the direction that the player is facing. Your total dash counter is printed in the top left (a proper GUI will be implemented later). There are floating crystals that give you dashes. When you touch a crystal, you immediately get 3 dashes. When you stand on the ground while you have no dashes, you recharge a single dash after a second. This recharge only starts after you have touched the first dash crystal.
Other stuff
Ignore the music. I stole it.
Notes on what there isn't:
- Coyote time
- On-screen titles for each level (they exist internally)
- A better indicator for dash counters
- A new colour palette for stage 3
- A speedrun clock
- A death sprite
- Music that I didn't steal
- The rest of the game (stages 3 and 4)
- Secrets
- MORE WOKE!!1!
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