by db0z


Oil spill simulator!
This implements the Fast Marching Method for the Eikonal equation to calculate the spread of waves - puddles - on a plane where the propagation speed varies according to a simplex noise function.
Randomly varying amounts of puddles will be created at once; as they collide, they form a kind of Voronoi diagram. Where a puddle goes, it will also draw some new noise for the next generation of puddles, and each puddle chooses its own palette and possibly dithering method to display it.
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