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Cart #mini_dungeoner-0 | 2025-03-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Hello everyone, I've been working on an RPG prototype and polishing it a bit, and here is the result.
The game features 4 types of enemies with different attacks, and the player can perform 4 types of attacks, 2 of which are unlockable.
Below is a description of the enemies and the player's attacks.

Player Attacks

  • Sword: Deals regular damage and does not use MP.
  • Hammer: Deals 10 more damage than the sword but uses MP.
  • Healing Flash: Restores 50 HP and consumes MP.
  • MP Extractor: Deals little damage but recovers MP.

Enemies

  • Skeleton: Has 3 attacks with varying damage amounts.
  • Vampire: Has one moderately weak attack and one that drains your MP.
  • Oneye: May choose not to attack or to attack; it needs to charge up before attacking, but if it does, it deals 50 damage.
  • Defensive Golem: Can heal itself or reduce the damage it receives, and it has one medium-damage attack.

I don't plan to update this game at any point since it was made as a prototype.



Cart #mini_dungeoner_balance_temple-0 | 2025-07-30 | Code ▽ | Embed ▽ | No License


Hello again, I've been working on this Mini Dungeoner update. I hope you enjoy it.
The update contains:

  • A new area with a new theme song where new enemies will appear.

  • A new weapon, the Curse!, allows you to deal large amounts of damage at the cost of 100 of your HP and MP.

  • Two new enemies: The first is the Yeti, which takes away large amounts of HP and MP and can attack twice per turn. The second is the Wind Spirit, which can swap your HP and MP, take away large amounts of MP, and can heal itself.

  • To balance the game a bit, I've added chests. They allow you to regenerate and gain XP.

  • Hunter missions that allow you to upgrade the appearance of your weapons. Each weapon has three levels, so you'll have to kill many enemies to unlock each aspect of each weapon.


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