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Space Boogie

Space Shooter Example

Cart #spboog-1 | 2025-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I just did this space ship shooter tutorial while throwing in a few of my own ideas about how to go about things. So it's relatively early work-in-progress type stuff.

This is basically just an attempt to get started with something as quickly as possible so my kids can draw some new sprites and maybe try modifying the code, or making music and sfx. Perhaps eventually they'll even learn some code from it.

Versions/Updates:

  • 0 > No sfx, score kind of broken, but you can autofire and blow things up. Also lots of comments in code.
  • 1 > Broke the code into "tabs" for easier browsing and editing. Also added some sound effects, but no real music except a very short simple tune at game over.

To Do:

  • The aliens are pretty stupid and are doing a better job of running away than attacking. Improve their movement.
  • Make aliens shoot, or something.
  • Add "bosses" or at least some mini-boss types that need more hits to destroy.
  • Maybe create a proper title graphic and cart label with that graphic.
  • Launch game in "game over" state with some sort of background animation.
  • Allow game to be started by a start button.
  • When game is over, go back into game over state with animated stuff going on.
  • Funky boogie background music?
  • More/better sfx.
  • Maybe powerups to at least increase movement speed and fire rate (with fire rate starting slower),
  • Do all this stuff in a way ideal for learning how to create similar games.
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Really love this one !


Thanks. I'm going to try to come up with the most ideal way to write the code for this such that it's as simple as possible to understand.



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