This is basically a half-assed demake of Wingnuts tmporal navigator, and my first time coding ever. YIPPIEEE!
(The time I did the first steps to a javascript course on codecamp does not count ahahaheh)
If you look at my code you will find Some Horrors Indeed. Once I figured out how to have multiple bullets exist at once I went "okay let's try to make everything else with just what I now know" as a personal challenge.
I was advised to use voids, inverse functions for sin and cos, atan... and I am sure all of those suggestions were good, but I wanted to figure out if I could get enemies to target me without any of that.
The result is code that works well enough and I don't wanna look at ever again in my life, WOOHOO! I'll take it for my first project eheheh.
Pico-8 is lovely butI think I am done with it now. Now I wanna try TIC 80 just to see how different it is, and after that? I might jump to picotron. I can see myself making a new Splash baddies on picotron, with less terrible code, a radar that doesn't cover up the whole screen, clouds... yeh... but for now I have to take a step back from gamedev, I've got other hobbies and ArtFight is just around the corner!
Many thanks to everyone who has played and commented on this, both during and after its development, the pico-8 community has given me avery warm welcome! <3



I find this wonderful. I love that there is no sense of speed whatsoever...you just have to use your radar to guide you. I don't know why it feels more fun but it is...in a very TI-99 way. Like this is a game I played in 1st grade during indoor recess.
This is the kind of "simple" game I long to make but can't get out of my own way, lol. Bravo.
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