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Cart #submariner-2 | 2025-05-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

Submariner

by Freddie Baldwin

This game is my submission for my Design Games module in my 2nd year of university.

This is an arcade-style game where the only objective is to drive your submarine as long as you can while deadly sea mines surround you on all sides. Shoot them with gathered missiles to clear a path, and pick up bubbles to restore oxygen to your crew!

Changelog:
Version 1.1
- Halved oxygen deplete and replenish rates
Version 1.0
- Initial version

9


Submariner is cool!


This is a well-made game. Did you make any design documents for your course that you'd like to share here? Did everyone work in Pico-8, or did you have a choice of platform?

This is good as made, and maybe you have other projects to move on to. But if you want to work on this one a bit more, I have some suggestions that I hope are small.

  1. Torpedo appearance feels unbalanced between runs. Sometimes I see just 3 torpedoes go past by level 6, another time I got 12. Could you make it so perhaps 2 torpedoes appear every level? You could still randomise the time of their appearance within the level, but guarantee that the same number appear overall.
  2. The gradually increasing density of mines is good, but feels a little too relentless. Could they maybe thin out during each level up before resuming?
  3. Also with the level up, the first few times I heard the sound, I thought something bad had happened. Could that sound be "chirpier"?

It required some practice to slip between the mines. I like how they move in "lanes" but visually overlap each other a little bit. Here's my best score:



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