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Cart #bullet_swell-0 | 2025-05-11 | Code ▽ | Embed ▽ | No License
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A small bullet hell game made for Bullet Hell Jam 6 ( https://itch.io/jam/bullet-jam-6 ).

You just try and survive as long as possible as more and more bullets try to get you. You do have a bomb and get another one every 30 seconds (if you make it that far...). There are local high scores so you can try and improve over time.

It's inspired by this old game called TKKN / Crazygame that I used to play way too much like 20 years ago - the only record I can find of it is https://www.youtube.com/watch?v=T1NarRBrpmY . I've added different type of bullets and bombing, and it's a lot more cramped due to the PICO-8 resolution, so it has a bit of a different vibe.

My first Pico-8 game made in the small hours of the evening during the last week or so, so the code is pretty horrible. Major thanks to Krystman and the Lazy Devs PICO-8 shmup tutorial series!

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Wow, so close to getting that third screen clear...

Is there a way to change the music, or is that message a joke like the others?


@Cowirrie so close!

A bit of both - you can turn off the music in the Options menu (and still have sound effects) and play your own music I guess? I was initially gonna add some TYPE A, B & C music Tetris-style but just didn't have time for it during the jam.


I really like this. There is something about the variety of bullet colour and that they all go in straight lines that makes it a little easier to keep track of what's going on, even when the screen if filled. I still suck at it though, my best is about 30s.


wait how did u make he leaderboard work?


@AtomicPico it's just a local leaderboard so it is just your scores (plus two that are pre-filled).

It's just saved and loaded with Pico 8's persistent cartridge data stuff (dset, dget). Because it can only save individual numbers in individual slots you have to convert the characters to numbers before saving each character individually etc.


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