Hi Everybody,
I’m excited to share Pink Cat Green Cat with you! I wrote a fun, little story for this game, and I divided the chapters into three carts to fit in the dialog. I hope you will give all three carts a try, and I sincerely hope you enjoy Pink Cat Green Cat.
-Waynaul
Instructions:
Guide Pink Cat to the Sky Ruins to claim the treasure.
Tap O to jump.
Hold O to jump higher.
Hold X to draw bow. The longer you hold X, the farther the arrow will fly.
Release X to fire an arrow.
Tap X while jumping for a short jump shot.
Hold X, jump, release X for a long jump shot.
Tip: Drawing the bow to 100% strength is only necessary to strike distant targets. If you miss your target, check where the arrow landed and adjust the strength of the next shot.
Link to Part 2:
https://www.lexaloffle.com/bbs/?pid=166441#p
Link to Part 3:
https://www.lexaloffle.com/bbs/?pid=166443#p



This is a fun little game. I like the dialogue and the game loop is addictive.



Verb, Godmil, and TaddyBear - thank you so much for the kind words!



That was nice! Gameplay was fun and it was refreshing to see a Pico-8 game with this much dialogue - I like where it is going and looking forward to playing the next chapters.
Speaking of chapters, I've had a similar idea to divide some more story-driven projects into parts - I imagine dialogue alone takes a ton of tokens, doesn't it?



Thanks, LoreScriptor!
You're right, a text-heavy game can be challenging with the 8,192 token limit and 65,535 character limit. Shrinko8 can help mitigate the character limit by renaming variables to one or two letters and removing extra spacing. I think I had about 60k characters before running Shrinko8, and then 25k characters after for Part 3.
I couldn't get around the token limit though. Recently in the Pico-8 subreddit, someone asked about the character limit, and some of the solutions may help with the token limit (https://www.reddit.com/r/pico8/comments/1jxzorx/is_there_a_way_to_get_around_the_char_count_limit/). One solution that stood out was creating a multicart game, but there seems to be some drawbacks to that approach. I think those that play a game without Wi-Fi (on some handheld devices for example) are experiencing game freezes when a multicart game loads the next cart. Also, I was watching a Lazy Devs video on submitting a cart to the Lexaloffle BBS, and I recall Krystian stating that multicart games cannot be uploaded to the BBS. I don't know if that is still the case or not, because on the Reddit thread, TheNerdyTeachers mentions a multicart game on the BBS, Kalikan (https://www.lexaloffle.com/bbs/?tid=53315&pid=kalikan_menu). If you want to explore multicarts, Nerdy Teachers has a guide here: https://NerdyTeachers.com/PICO-8/Guide/EXPORT_MULTICART



Thanks for the reply and all the sources, waynaul! It will definitely be super useful when I get to making games with dialogue (or just bigger games in general, right now I'm still working on my first project and already feel a bit overwhelmed with just 1010 tokens, lmao)
Never heard about Shrinko8, it looks really cool! As for multicards - I was wondering about those, most of the ones I saw were on itch.io, so it could be true that posting them on Lexaloffle is tricky.
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