First of all, great forum :) I really enjoy playing the games people are making with Pico.
I coded a little graphics importer for Unity3d that might be useful to keep going with
Pico8 projects after gamejams, etc ... You can see a video of it in action here :
Who knows? Maybe this is the beginning of a .p8 reader / player for the Unity engine :)
Probably there is no need for this because Pico8 itself is made with LibSdl 2 and it should be
ok to port it to other systems and have multiplatform players etc ... What do you think?
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