A small particle editor that I made while learning the Picotron API. It allows you to save particles with the .prt extension. It works like the map, gfx and sfx editors, creating the /ram/cart/particles folder and the /ram/cart/particles/0.prt default file in the current cartridge. The editor does not save the particle logic, so you must copy the particles.lua to your project and call create_emitter by passing the unpoded prt file.
How to install?
To install in the toolbar, create the file /appdata/system/startup.lua and copy the following lines.
create_process("/appdata/system/apps/particles.p64", {argv={"/ram/cart/particles/0.prt"}}) mount("/system/util/open.lua","/appdata/system/util/open.lua") |
The last line will alias the system open command to your own command in appdata. Copy the code from /system/util/open.lua to /appdata/system/util/open.lua and change the following table.
prog_for_ext = { lua = "/system/apps/code.p64", txt = "/system/apps/notebook.p64", pn = "/system/apps/notebook.p64", gfx = "/system/apps/gfx.p64", map = "/system/apps/map.p64", sfx = "/system/apps/sfx.p64", pod = "/system/apps/podtree.p64", theme = "/system/apps/themed.p64", prt = "/appdata/system/apps/particles.p64" } |
Now reboot. The program should be in the toolbar and you will be able to open the prt files from the desktop. Have fun!
My entry for LOWREZJAM 2021. Fly throught the loophole to defeat psychohedron.
Epilepsy warning: psychohedron contains flashing lights
At the end i run out of tokens so there are some parts unpolished. Map generation is a little buggy. I hope you enjoy it!
Controls
Left/Right arrow to move
Z to shoot
X to jump/use jetpack
Down arrow to fastfall/drop from platforms
v1.1 changelog
+Deleted final boss, now the game is an infinite arcade with score.
+Added score at game over
+Added new random backgrounds (58 patterns, 4 palettes and 4 effects)
+Added new block
+Reduced heart drop when u kill enemies, but now hearts appear in the map (and maybe a surprise!)
+Added 7 new enemies
+Alternative versions of all enemies, more and more will appear the further you progress in the game
+Added 20 new rooms to the 36 existent rooms (the objective is 123!)
+Added sfx when a stage is completed
+Changed the turtle sprite
-Quality of life changes
+When u die camera velocity is reduced a 65%
+The jetpack has more force
+Added corner detection to reduce unfair squish deaths