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Cart [#38514#] | Copy | Code | 2017-03-21 | Link
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V2 has several improvements based on great community feedback:

  • the "Invert Y axis" setting is saved in cart data
  • the player may not flee the battle area to wait until the shield and lasers are repaired
  • Enemies are more aggressive, some will follow the player
  • Introduce faster TIE/IN interceptor to ramp up the difficulty
  • Minor improvements and bugfixes to game over screen and game state management

Cart [#38375#] | Copy | Code | 2017-03-18 | Link
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A fun little Star Wars-themed 3D shoot 'em up which I've been working on.

Blast your way through a TIE and proximity mines infested blockade using lasers and proton torpedoes.

The Y-axis control can be inverted via the in-game menu (press enter).

There's definitely room for improvement in the sound department... any help is welcome! :)

P#38376 2017-03-18 17:33

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Seriously impressive work xavier!

Your game takes me straight back to my childhood playing the atari vector graphics star wars arcade game!

P#38378 2017-03-18 18:03

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whoaaaa

P#38380 2017-03-18 18:36

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Looking good so far! Just needs some AI (currently it's possible to just move to the side of the screen and let your shield/weapon recharge with no repercussions), a few boss battles, and maybe some kind of ending and it's golden!

P#38392 2017-03-18 22:46

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This is lovely.

Been drooling over your tweets for a while :)

P#38399 2017-03-19 03:16

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awesome!
played the hell out of a clone in my days ("3d starstrike", on amstrad cpc)
maybe you should default on the reversed y-axis though (and/or have the setting saved anyway)

P#38403 2017-03-19 07:52

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"impressive"

P#38411 2017-03-19 15:24

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