BLOOD OF VLADULA JR. is a 2D platformer inspired by the platformers on the Nintendo Game Boy system. Jump, run, bonk monsters on the head, and turn into a bat, through 8 different levels, including a final boss stage. Help Count Vladula jr. regain the respect of the monster community and defeat his arch-nemesis.
TRAILER
CONTROLS
ARROW KEYS - Move
Z - Jump/(mid-air)Bat form
X - Lift/Throw
P - Pause menu
Note: You can switch Z and X in the Pause menu.
HOW TO PLAY
THANKS TO
My partner, Alexandra, for testing and feedback. Also everybody who's out there providing resources to others. Making tutorials, helping out in forums, etc.
The code for this game was minified using Shrinko-8
You can download a pdf instruction booklet with hand drawn images of characters and monsters, and hopefully soon a readable version of the code for free at https://slumma.itch.io/blood-of-vladula-jr
This plays soooo great! The art and the palette are just masterful,great job!the learning curve is steep,but i am committed to beating it eventually
@taxicomics Thank you, that's very nice to hear. Good luck on beating it
That was fun to complete, but I don't think I'll be getting all the stars.
(My star count: 5+5+0+2+3+1+1+5 = 22. Do you have enough tokens to display the total somewhere.)
Do you have to press the up arrow at the moment of climbing a chain? Several times I was holding down the up arrow near a chain and fell past it.
It would also be nice if holding town the Z key after jumping means you turn into a bat at the apex of the jump, but you might think that makes it too easy.
It amuses me how similar the palette is to the platformer Air Delivery, while having a completely different tone and gameplay feel.
@Cowirrie Thanks for playing! Great idea about displaying total stars. I think I can probably squeeze out a few more tokens somewhere.
I'm testing now and holding UP when you approach the chain seems to work however if you climb a chain and then jump off the chain, then you have to let go of UP to be able to climb again.
Regarding turning into a bat at the apex of the jump, it's not so much about what's easier, but more about the player having as much control of their movement as possible. And it would make it much harder to react for example if you want to fly under a spider before a ghost gets you.
I actually took the palette from Feline Frenzy. I really fell in love with that game's visuals when I saw it.
god level design is horrendous, not to mention collecting all of stars, since you have to not die after ate star
i can't imagine how many hours have to grind to 100% this game, what makes me pissing me off is i can't fly up 1 block when i turned into bat then i smashed in wall and fall off, grabbing chain is awful too
music feels like some arabic music than haloween music some reason
@inphanta Oh nice! That's very cool! Thanks for playing! I agree with you about the off-screen shooting. I'll have to see if I can find the tokens to fix that
@freds72 thanks for playing and the feedback. Being able to refresh the checkpoint is now on my todo list. Hopefully I can fit it in there
Ha! I played on from where I was stuck in level 4 intending to take a screenshot, and ended up getting to the end of the level :-)
But until that, I found that the lifts just after the first checkpoint were pretty tricky, and the part afterwards with ghosts, spiders and some collapsing platforms also very hard to get through. So a checkpoint betweent the two would be good.
I was thinking… if you have space and tokens, maybe there could be different difficulty levels that control how many checkpoints there are.
It was so bad that when I got to the part where I met the witch, I lost and had to start all over again.
2 player games
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