Quick pseudo 3D worldmap skew effect meant to emulate something like Final Fantasy 6's overworld. The way this works is it copies the screen to the spritesheet after rendering the map, then goes through from top to bottom taking skewh rows and drawing them using sspr, adding 2 pixels more to the width every time. The skewh value defaults to 4.
Left/down decreases skewh (minimum of 1), up/right increases skewh (maximum of 16), and the buttons toggle the skewing on and off.
P#67391 2019-09-08 05:32
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