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TripPICOchu
A hands‑on learning tool from VHS Cologne’s TalentCAMPus, designed for young locals, refugees and asylum seekers.

A trippy Pico8 game from my TalentCAMPus Workshop for VHS Cologne, where youngs from a variety of cohorts —locals, refugees and asylum seekers — were introduced to Lua, pixel art, sound design, and basic game design and interaction through creative exploration.
I guided them in using basic functions in Pico8, creating and tweaking experiments, and later bringing some part of this game alive. Later I added personal improvements.
Not only the overall experience was quite fulfilling, I — as a Brazilian — am quite happy to promote Lua, a programming language developed at PUC-Rio.
Pikachu's Pixel Art is a copy of Johan Vinet's amazing work
https://johanvinet.tumblr.com/post/127476776680/here-are-100-characters-8x8-pixels-using-the
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How to Play
Objective
COLLECT 42 Picochus before the time runs out.
...collect?
- The Picoball has to TOUCH Picochu 🏳️🌈
- Picoball's CIRCLE needs to be the SAME SIZE Picochu's ball WHEN TOUCHING <3
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Controls
Move Picoball
← ↑ → ↓
Shrink Circle
X
Elarge Circle
C
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Now with a small tutorial, better interface, and a final overall polish.
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Warning
This game uses strong, fast‑blinking colors as psychedelic effect.
It may trigger discomfort or seizures in photosensitive players.
Phones on silent mode won't play any sound or music.



The circfill on the pokeball makes my eyes bleed when it's at a high radius, but then everything turns red so it's not so ba



You got the spirit <3
The goal is to bleed a bit - but not that much.
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