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Cart #trippicochu-7 | 2025-07-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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TripPICOchu

A hands‑on learning tool from VHS Cologne’s TalentCAMPus, designed for young locals, refugees and asylum seekers.

A trippy Pico8 game from my TalentCAMPus Workshop for VHS Cologne, where youngs from a variety of cohorts —locals, refugees and asylum seekers — were introduced to Lua, pixel art, sound design, and basic game design and interaction through creative exploration.

I guided them in using basic functions in Pico8, creating and tweaking experiments, and later bringing some part of this game alive. Later I added personal improvements.
Not only the overall experience was quite fulfilling, I — as a Brazilian — am quite happy to promote Lua, a programming language developed at PUC-Rio.

Pikachu's Pixel Art is a copy of Johan Vinet's amazing work
https://johanvinet.tumblr.com/post/127476776680/here-are-100-characters-8x8-pixels-using-the

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How to Play

Objective

COLLECT 42 Picochus before the time runs out.

...collect?

  1. The Picoball has to TOUCH Picochu 🏳️‍🌈
  2. Picoball's CIRCLE needs to be the SAME SIZE Picochu's ball WHEN TOUCHING <3

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Controls

Move Picoball
← ↑ → ↓

Shrink Circle
X

Elarge Circle
C

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Now with a small tutorial, better interface, and a final overall polish.

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Warning

This game uses strong, fast‑blinking colors as psychedelic effect.
It may trigger discomfort or seizures in photosensitive players.

Phones on silent mode won't play any sound or music.

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The circfill on the pokeball makes my eyes bleed when it's at a high radius, but then everything turns red so it's not so ba


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You got the spirit <3
The goal is to bleed a bit - but not that much.



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