
I fixed the bug concerning the climbing function and I made some minor corrections. Sorry technohat, thinking about it twice, I preferred to keep the game in the spirit of those of the time like those that Bob Withers & Stephen O'Dea made: working with only 2 words for the actions. It's mainly that I have little time to do it differently and I'm not a very advanced programmer. Here, I mainly wanted to recreate a small text adventure game with graphics to give me an idea of how it could look on the picotron console. The result is really cool! To succeed in the game, you must especially take note of all the possible verbs to use (they are all revealed after the intro of the game). I added in the update more feedback from the game because, when we did not do the right actions, the computer returned nothing to explain what was really happening. Now it is basically improved!



If you type climb in the locked cell at the beginning of the game you end up in a blue room with a lever on the wall. there's no indication that there was an opening in the ceiling, so I'm guessing this is a bug. I then wandered around the maze and in the transporter room I typed climb again and ended up in the blue room. It also looks like the game could use a bit more verbose responses when you do things. For example, in the blue room I use the commands USE LEVER and the game doesn't give me any feedback. In text adventures, the more feedback you can give the player the better. With a bit of polishing, I think this game could be a winner.



Oh, there's definitely a mistake! This needs to be fixed! I was too quick to post it here; I should have taken the time to look through it to see if there were any possible errors. It's true, as you said, I could have done a lot more tweaking to make the game much more enjoyable to play. When I have time, I'll work on improving this. Thanks for your comment! :-)
I'll let you know when there's an update here.



OK, I've had a chance to play through the updated version. Here are my thoughts. Hidden by a spoiler tag as there are spoilers.
Overall, a fun little adventure. Fixing the bugs and adding the quality of life suggestions I made would go a long way to making this an even better game.
if you have time, I suggest checking out the Digital Antiquarian. A man named Jimmy Maher has been going through adventure games from the beginning of computing and writing blog posts about them. The early years are filled with articles about text adventures and he brings up a lot of good points about text adventure game design, both good and bad. He's also compiled his blog posts into a series of e-books available for free download. He also compiled all of his blog posts about infocom text adventures into a single book, if you have time to read only one. https://www.filfre.net/the-digital-antiquarian-e-book-library/
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