


Just so I am clear, is the only objective to move the plant around and catch all the icons moving around? A few suggestions:
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Make levels. These could include icons in the background that require more than one touch to eliminate, or different colors that move at different rates, or some that don't move but rather appear and disappear in different places on the screen.
- With each successive level, incentivize completion of the level under a certain time. For example, if you complete the level in less than 15 seconds, the next level the plant has a power up making it move twice as fast.
As always, just thoughts of a gamer not a programmer, because I could not do what you've done! Good luck!



Thanks for your suggestions!
This and all the similar ones I uploaded are simple projects I work on with my 10yo to help him learn a bit about programming in a fun way. They're interactive birthday presents to friends and family and we always try (not necessarily succeed) to introduce some new concept each time.
The idea to add different types of objects to collect with different properties can be an interesting addition for the next one we work on! ;)
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