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Posts by binaryeye

 Changing all sprites to another
2023-02-25 05:11:20
5 of 21
 Roguelike Pro
2023-02-09 20:23:51
10 of 15
 Stuttering with simple movement test
2023-02-02 15:38:41
7 of 10
 help please, how to climb ladders? ^^
2023-01-07 15:32:09
5 of 8
 Train Journey
2022-12-28 16:44:07
14 of 44
 Train Journey
2022-12-26 21:50:24
8 of 44
 Train Journey
2022-12-26 04:30:35
4 of 44
 Suggestion: Once finalized, give us a poke() that swaps to Picotron palette
2022-12-10 13:40:26
2 of 4
 How do you manage actor timelines?
2022-12-02 21:30:24
2 of 14
 Feature request: no more version checking
2022-11-22 15:28:23
7 of 10
 Path of Agni
2022-11-19 16:10:50
4 of 19
 Feature Request: rnd(a,b)
2022-11-03 20:23:43
4 of 5
 Into Ruins
2022-10-31 01:45:27
10 of 45
 Variant Stranger
2022-10-10 14:14:09
4 of 9
 My*Star
2022-08-08 20:27:04
9 of 10
 My*Star
2022-08-08 17:01:24
8 of 10
 My*Star
2022-08-08 15:51:28
5 of 10
 How do you store level data?
2021-06-30 22:39:17
29 of 29
 Editing spritesheet at runtime?
2021-05-12 18:48:09
7 of 7
 The Kingdom of Eftal
2021-02-27 01:17:13
4 of 15
 The Kingdom of Eftal
2021-02-26 21:28:29
2 of 15
 Little Witch
2021-02-03 17:27:20
7 of 10
 celeste classic 2
2021-01-26 03:11:27
8 of 108
 Astrosmash
2021-01-21 02:40:26
2 of 4
 contraster
2021-01-10 19:32:20
2 of 10
 Meaning of weird graphics in many carts
2018-12-17 14:42:54
4 of 5
 Back Buffer Flashing?
2018-10-23 20:47:44
5 of 5
 How to approach level creation/management?
2018-10-19 17:56:12
18 of 18
 Positioning in a Dungeon Generator
2016-06-23 12:00:06
4 of 5
 Generating random platform levels
2016-06-20 15:18:51
6 of 7
 Copying to/from image editor to pico
2016-06-16 10:05:48
7 of 10
 Animated background
2016-06-03 10:48:07
2 of 3
 Trouble with switching maps, flags not resetting
2016-06-03 00:06:40
5 of 12
 Mass 360
2016-05-25 14:06:16
9 of 24
 Mass 360
2016-05-25 10:18:11
7 of 24
 Update loops, best methods
2016-05-16 16:07:19
4 of 10
 Flipped Sprites in Maps
2016-04-22 21:26:51
6 of 6
 Flipped Sprites in Maps
2016-04-21 11:18:03
3 of 6
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