Prototyping for a Metal Slug-esque shooter. Wanted interesting physics for projectiles and managed that with a reasonably accurate and performant collision solver. Have added some ugly starter sprites to test my animation system and added TheRoboZ's sprite rotation for a turret arm. The thing I think I will run into the most trouble with down the line is having enough map and/or sprite space to have a diverse set of enemies and enough environment to explore to keep the game interesting. I'm not experienced enough with pico-8 and have really no practical knowledge of compression to help me with that, but maybe as I continue this project I will figure some of it out.
P#131972 2023-07-14 18:11 ( Edited 2023-07-18 19:23)
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