

this is a valid test - and the loop is needed, there is no binary ops for a whole array.
a totally different approach is to use bitplanes to achieve a similar effect for much cheaper (ser manual/bbs for exemples).
note: for perf, suggest to look at replacing band, peek, … by their shorthand variants (faster)
minor bug: the loop overwrites memory at 8192 - this is outside of screen space (should be 8192-4 for poke4 operations)


@freds72 Thanks for the feedback. I saw bitplanes while I was exploring techniques for a concept I have and they might work but I wanted to have some dynamic way of achieving it. I actually discovered @krajzeg's work on Dank Tombs after I started playing with this. I don't know if I need the extensiveness of his implementation, but it's pretty close to what I was thinking. I think I'm going to just try to keep the artwork black and white so I don't overwhelm myself trying to understand the color shifting I've noticed in some further tests on the binary operation.
I will look at the manual further and familiarize with the shorthands. Also realized it's redundant to write the second time to RAM as it's equivalent to just operating on the screen space itself.
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