Been working on this to help myself understand ECS/DOP a bit better and have started working on a physics implementation but objects are behaving awfully when they collide with other dynamic rigid bodies. I will say that there are some lines in here that I know aren't exactly correct, such as my player:onsimcollision(col) function, but I'm feeling that my approach to collision resolution just really isn't clicking and I'm probably overcomplicating things.
P#130918 2023-06-13 19:09 ( Edited 2023-06-13 19:35)
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