This is a TAS script, the first cart is only the TAS script with Celeste "TAS" data on it, and the second one is Celeste with the same TAS data.
Its easy to learn, actually, and the whole tutorial is on the original cart, see my original cart script to learn how to use it or read down below.
Good luck making some cool TASes!.
(Tutorial text taken directly from the original cart without celeste on it.)
To install this, you have to
copy-paste everything (except
the _update function) and
put btnupdate() into the last
line of _draw, so print()
text can be shown correctly.
Tutorial:
after installing it onto the
cart, you can edit __play1 to
do wathever you want!
First, you see a lot of fffs
and ttts, these are button
presses.
TTTTTT means "all buttons pressed"
TTFFFF means "left and right buttons pressed"
FFTTFF means "up and down buttons pressed"
FFFFTT means "O and X buttons pressed"
And also, you can see some
w's, these are delay funct-
tions, they are there so you
dont have to write a lot of
ffffff|'s (no buttons pressed)
these delays work like this:
w10 means"delay for 10 frames"
w60 means"delay for 60 frames"
but remember that you cant use
w1, use w01, because it'll
crash the game, so be careful.
Oh also, to put 2 delays in
a row, put two "|"s:
w99||w10|.
This code may crash or bug
every now and then, this was
coded in 2 hours, so... yeah.


Oh I thought you would just poke the button inputs but it looks like you re-coded btn?
either way cool stuff!


Yeah, i recoded btn, since i didn't knew you could just poke ¯_(ツ)_/¯ maybe im gonna update it someday


starting at 0x5f4c is the buttons I think.. anyways thought I would let you know
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