I'm not much of an artist, but here are the sprites for my jam submission (working title Ghostflame). I think I've decided to do a roguelike but I'm not 100% sure. However, I do know that I wanted to use the expanded palette for my sprites. I chose some colors that I really like but I'm not sure how well they work together. Since we can only use 4 colors for the jam, I've been constantly thinking about the best colors to use. I think that maybe I should get rid of either red or green and use black to make things darker, but I also wanted the enemies to be a different color from the player. I would like to hear some of your thoughts about it.
Here is a piece of quick concept art I made that i patterned the rest of the sprites after. The idea popped into my head while I was brainstorming game ideas.
@dw817, The game isn't finished. Currently, I just have player movement, map collision, and particle effects(for the flaming skulls). I just wanted to see what people think of the art because I'm not very good at it. Luckily when you only have 8x8 sprites, you can only be so bad. I had a couple of people on the Reddit sub tell me that I needed more contrast between the entity colors and the ground color. what do you think?
@PoPCaT6800, Thanks for the suggestions and kind words. The original post was made in 2019 and I eventually had to give up on this project (and most of my other pico-8 projects) due to being overwhelmed with university assignments/deadlines. Don't worry though, I still do gamedev stuff since I've graduated and my pixel art has greatly improved. I just don't do pico-8 stuff as much these days.
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