
I'm not much of an artist, but here are the sprites for my jam submission (working title Ghostflame). I think I've decided to do a roguelike but I'm not 100% sure. However, I do know that I wanted to use the expanded palette for my sprites. I chose some colors that I really like but I'm not sure how well they work together. Since we can only use 4 colors for the jam, I've been constantly thinking about the best colors to use. I think that maybe I should get rid of either red or green and use black to make things darker, but I also wanted the enemies to be a different color from the player. I would like to hear some of your thoughts about it.
Here is a piece of quick concept art I made that i patterned the rest of the sprites after. The idea popped into my head while I was brainstorming game ideas.



@dmux, Thanks!
@dw817, The game isn't finished. Currently, I just have player movement, map collision, and particle effects(for the flaming skulls). I just wanted to see what people think of the art because I'm not very good at it. Luckily when you only have 8x8 sprites, you can only be so bad. I had a couple of people on the Reddit sub tell me that I needed more contrast between the entity colors and the ground color. what do you think?


add more color to the enemies for more distinction
that spriting is so good though don't put yourself down


@PoPCaT6800, Thanks for the suggestions and kind words. The original post was made in 2019 and I eventually had to give up on this project (and most of my other pico-8 projects) due to being overwhelmed with university assignments/deadlines. Don't worry though, I still do gamedev stuff since I've graduated and my pixel art has greatly improved. I just don't do pico-8 stuff as much these days.
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