This is a crossover of Micro Mages x Celeste Classic
I will be making a harder version aswell for more of a challenge!
Here it is: Mage Land v2
Hope you enjoy!
Nice! I noticed the sprites are bigger than 8x8, (making sense since its from GB games), but is there a way to "zoom out" to make a game look smaller? For example, there's a small code that makes the screen "zoom in" to only showing 1/4 of the screen.
You can find that in the latest game I've written, skulhhead1924:
For what you need, it is a POKE. Here is the command:
-- mode 64x64 pixels poke(24364,3)
"--" being of course to signify that line is just notes for the programmer and can be left out if you like.
Now if you type just this code you won't see anything by running it. It must be in a LOOP to maintain the display. Try this:
-- mode 64x64 pixels poke(24364,3) for i=0,63 do for j=0,63 do pset(j,i,rnd(16)) end--next j end--next i repeat flip() until btnp(4)
As you can see the display is truly 64x64 until you hit the (O) key to exit.
One advantage of using a 64x64 pixel method is you can use the remaining pixels to the right and bottom and diagonally to store pixel data work that is not seen by the player.
A further benefit is the fact that since the screen is 64x64 you could actually use just the first 64-characters in your spritesheet and the remaining 3-pages could house full 64x64 pixeled pictures like the LOGO, LOST GAME, and WON GAME.
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