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just wanted to post this here ... pico8 could easily run in a console window (without sdl) ...

webcam in console window with color

gameboy in console window (b/w)

Think of it, ... typing in a fantasy console prints several characters in a real console ;)


P#44911 2017-10-04 17:45 ( Edited 2017-10-08 14:51)

:: Felice

I'm not sure his console window is a real console window. It looks more like it's a configurable console simulator. A real console window isn't going to give you 4px x 4px characters, for instance, and thus typically you're not going to get a 320ch x 240ch console to fit on anything less than a 4k monitor. This would be especially true for a genuine text-mode command prompt, though I think those are vanishingly rare these days, even in BIOS screens.

Still, PICO-8 needs only a small number of colors, many of which could be approximated (but not matched) by the basic set of dos or ansi colors. If you used tall glyphs (something close to 1:2 aspect) and then use the half-character graphics blocks combined with fg+bg colors to get two chunky pixels per character, you could probably get something close to a real command prompt PICO-8. The colors would be off, but oh well.

Neat idea.

P#44924 2017-10-05 05:15 ( Edited 2017-10-05 09:18)

What if you just somehow used aaLib? Then you wouldn't need a 1 to 1 correspondence of pixels to characters. You could theoretically use a standard console that way?

Whether the games would be playable is another question, of course.

P#44929 2017-10-05 11:28 ( Edited 2017-10-05 15:28)
:: Stompy

I think caca lib does (limited) colors. Might be more able than aaLib

P#44930 2017-10-05 13:31 ( Edited 2017-10-05 17:31)

He does it with a regular windows console application and he published a small helper class for convenience on github.

P#44970 2017-10-07 20:39 ( Edited 2017-10-08 00:40)
:: Felice

How's he getting a 4x4 font in the windows command prompt? I'd swear its font options are hardcoded and don't include that size. 4x6 is the smallest.

P#44975 2017-10-08 01:29 ( Edited 2017-10-08 05:29)

I've just tried it using his class. The console interpolates at smaller sizes which results in a interesting and kind of authentic retro look. You can try it yourself, just download the examples, create a new c++ console application, include the olcConsoleGameEngine.h and one of the example cpp files (play with the font size settings) and hit compile&run.

P#44984 2017-10-08 08:10 ( Edited 2017-10-08 12:11)
:: Felice

Ah, I see. It's a terminology thing.

To me, a console app is a stdio-only command-line app. In windows, you'd run it in either the command prompt or the powershell. In linux, a terminal window.

His apps are interfacing directly with the windows "Console" API, which the command prompt and powershell use to simulate oldschool text modes in a window.

So technically they're text-based, but they aren't standard command-line/command prompt/powershell apps.

Interesting to learn about that API. I didn't know it was exposed. Could be useful...

P#44993 2017-10-08 10:51 ( Edited 2017-10-08 14:53)

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