L/R arrows to change aim.
U/D to control camera.
Z to fire bubble.
I'm still figuring out how to do level design with this and there are some aspects of the camera and clarity of navigation that I will probably smooth out eventually, but currently I'm just trying to force myself to work on a few levels each day.
I fixed the bug in the start screen. Thanks Kiui for pointing that out. Added a blank/grey bubble that won't pop and doesn't take away from level completion, but I think helps me make more interesting patterns. My level editor works pretty well for my purposes so I can sketch up a level pattern, incorporate it into my levels table with a python script, test it, and pull it back into the editor if I decide I need to tweak it. Way better than looking at a million letters.
I also moved around some of the UI and opened up the top cause I wanted to be able to see more of the without constantly scrolling up. This will require that I mess with some constants to control the camera limits, but I haven't gotten around to it yet.
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