
Controls
Z/C SHOOT
X/V BOMBS
ARROW keys MOVE
Weapons
-Weapon 1 is standard shot.
-Weapon 2 is flamethrower.
-Weapon 3 is homing shot.



Thank you, I had so much fun making it the past 4 months.


Very nice little game. I really like the art style and the different patterns as gun fire. In my opinion the ship could be move faster.
Keep on and have fun :-)


Thank you for playing, I did a test with a faster ship and I like it. I'll add it in the 1.1 version.
Thank you, I played a lot of Recca. I'm not real familiar with Aleste, I'll have to check it out.


@Yopenatal
Oh yeah ... now its so much reactive. Plays nice! Thank you for update Tonic Solace 😊


Tonic Rework 1.1.3
-removed laser and wave weapons(they were redundant and weak)
-homing beam sfx was changed to the wave sfx(I like it more)
-the red square enemy now moves a little slower.
-Slowed down the players animation.
-Used my real name on the title menu
-fixed a glitch with the homing beam
Future plan
-all weapons do 1 damage
-Update the label image
-re-implement 1ups and bomb drops
-uncap lives and bombs
-update the boss ai
-change particles, they suck


Nice game, @Yopenatal. Gold star work !
I see you are using large numbers not part of Pico-8. I wrote a few programs in the past to handle this.
https://www.lexaloffle.com/bbs/?pid=101378#p
It's my hopes that future Pico-8 can truly work with 100% accurate 64-digit integers and 64-digit decimal places - possibly via strings.


Tonic Rework 1.1.4
-Fixed homing beam glitch
-Increase homing fire rate
-Updated explosion graphic
-All weapons do 1 damage
-Fixed the tube enemy's movement
-Red square enemy has 1 hp now
-Reduce the hp on the rotating eyeball enemy.
-Changed the player's beam sprite(won't be staying)
-removed dust particles from hits and bombs
Future
-Update the label image
-re-implement 1ups and bomb drops
-uncap lives and bombs
-update the boss ai
-fix scoring
-increase invincibility
-Change particles for powerups and ship


Tonic Rework 1.1.5
-homing beam can hit enemies on sides of the screen
-homing beam can be used on the boss
-Increased the fire rate on flamethrower
-Increased the number of invincibility frames for player
-Increased the the number of frames for bombs
-Touched up the explosion graphics
-Touched up the flamethrower graphic
-The regular beam and homing beam have new sprites
-Reworked the attack timings of the final boss
-Added a slight pause when you lose a life
-New flame sprite for player ship
-New particle effects for power up drops
-A very minor sprite update for player ship animation
-Reduce the amount of frames that Yopenatal stays on screen
-Fixed some animation of some of the enemies.
-Player gains a 1up and a bomb when they reach the final boss
Future release
-New cart label
-re-implement 1ups and bomb drops
-change cartdata
The next update will be my last major update.


Tonic Update 1.2.1
-Fixed a bug with getting a game over after beating the boss.
-Fixed a weird score logic after beating the boss
-Decreased fire rate of Homing shot
-Revenge shots have a 2/5 chance of appearing in normal gameplay.
-Some minor graphical changes
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