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Cart #loveknytt-1 | 2020-08-07 | Code ▽ | Embed ▽ | No License

The story so far

Knytt, a peculiar creature living on a unique planet, is abducted by an alien in a spaceship for no apparent reason and taken into outer space. While the alien is traveling through space, the spaceship is hit by a meteoroid and crashes onto another planet.

About the game

❤Knytt is the demake of Knytt, a game created by Nicklas Nygren (AKA Nifflas), back in 2007. At that time, I was working in Umeå, Sweden, and this Swedish little game was the new thing. I liked it right away: no real danger, just exploration with a compass, much like the ray of light on the hero's sword from Shadow of the Colossus, another one of my favorite games.

You'll find a lot of information about how I made that game on my website.

How to play?

LEFT, RIGHT - Move around
UP - Climb
DOWN - Slide down, Save your game while standing on a light spot
X - Compass to point to the next junk
C - Jump

Hope you like this demake!

P#80182 2020-07-31 21:56 ( Edited 2020-08-07 03:37)

Found a spider, got bored of trying to time tiny jumps and velcro walls against its high speed. One-way was relatively bearable, but having to pull it off twice in a row? (well, 1.5 times judging by the layout)

In general it seemed pretty solid, though. The tiny player reads really well for being so low res.

P#80369 2020-08-05 05:20 ( Edited 2020-08-05 05:32)
:: Txori

Sorry to hear that. It's the first time I get a complaint about that spider since 2017 (yeah, I started making that game long ago). And back then, the spider was even quicker: https://twitter.com/TxoriCom/status/909806212375629826

P#80375 2020-08-05 09:33

I played the original Knytt years ago and I liked very much. Your demake is spot on from what I can remember.By the way, I got stuck on this spot.

The game is quite difficult in some places. I killed myself a bunch of times trying to jump above those two slimes at the beginning.

P#80388 2020-08-05 16:39
:: Txori

Thanks ragnatic.
This exact same spot is in the original game. You need to go underground.

As for the jumps, I had to reduce the height, otherwise I couldn't fit as much content as I'd like to in my demake. But there are always ledges or walls to jump from in order to overcome the slimes :)

P#80390 2020-08-05 17:32 ( Edited 2020-08-05 22:25)

Got to the end! Great demake. You know, I made a lot of jumps to try to make it to the entrance of the castle. But I simply had to explore a lil bit. Good job on the game.

P#80404 2020-08-05 23:55

I don't remember playing knytt, and I was trying to avoid the spider while mashing the jump button. I should have paid more careful attention to the controls...

P#80409 2020-08-06 08:05
:: Txori

DonDoli made a video playthrough of my Pico-8 demake of Knytt. And while he is completely lost for more than 15 minutes, it is very helpful for me to see someone else playing, so I can tweak the game and fix some little bugs.


The screens are smaller so that's why I had to reduce the jump height, otherwise one would fly around the globe within seconds. But I can try to reduce the gravity and see if it's better.

I need to fix the collision detection with slimes. I've done that part so long ago, I don't even remember how it works. But it shouldn't be too hard.

Without the musics, the landscape feels a bit empty. I'll try to add wind and cave sounds to overcome that.

Expect a new version of the game soon!

P#80438 2020-08-07 01:09 ( Edited 2020-08-07 01:33)
:: Txori

And it's done. Here's the changelog for the version 1.01:


  • Gravity is weaker.
  • Jump is a bit stronger. Knytt can jump over slimes, but the overall game is now definitely easier.
  • Spider crawls slower.
  • No climbing sound if Knytt is touching the ceiling while moving up.
  • Better collision detection against bad critters.


  • Fix: jump+up makes Knytt to bounce from a wall if he touches the ceiling.

I'll see about the ambient sounds later ;)

P#80441 2020-08-07 03:40 ( Edited 2020-08-07 17:49)

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