to put it simply, this is somehow a fnaf clone, its a stress management game, here is how it works:
your objective is to keep the being alive until the green bar (time) fills up.
there is a purple bar in the middle which will decrease with time
press x to fill it
press the button required on the bottom of the screen the number of times necessary
the being will lose life if:
you press a button that is not required or press it more than its required
you take too long to press the required buttons and they build up
you press x and any other button at the same time (you can press the other buttons at once, however)
you let the purple bar get empty
the being recovers if:
*you press the required buttons, the required number of times.
a first try with pico-8
I tried doing the simplest thing that one may do in lua.
a choose your adventure game.
there are 27 endings total, I couldn't do more due to the limitations
the golden apple one is my favorite.
this level is an alternative to the robot vs dragon cartridge, since I already played it but wanted something different, this level featues 4 diferent guns and 2 subweapons which may or may not be used by the player, 2 bosses and a few arenas, enjoy!
this level includes the flame gun used in this cartridge, but not as a main weapon, that gun is not mine.
Rubberthis is a fun one, unlike the seeder you can't get hurt by your own bullets, they have amazingly high damage, can multiply and bounce around but you have limited ammo. when the bullet hits something for the third time it will drop a rubber ban (ammo) but if you don't collect it in 3 seconds it will explode and the explosion can hurt you. While it seems like a hard weapon to manage, you can easily fill up your ammo by standing against a wall and shooting it so the bullets won't die away from you.
seeder: the green one is the hardest weapon of all, it shots a bullet that multiplies itself over time, getting darker and stronger, however, as it spreads it may also hurt the player, making it very dangerous and, even though it has the biggest Area of Effect (AoE) it may kill you instantly.
spitter:the purple one, this gun is the one used to test the levels, acts like the peagun, low damage, high fire rate
scatt:The dark one, shoots on a spread, higher damage at a closer range, low precision
mini canon:shoots a poweful bullet at a low rate, the sniper equivalent, high damage, low fire-rate
the extras:(right mouse button)
gunsword: a sword, kills enemies easily but has a very low range
jetpack:boosts your jump and slows your fall, it has a little delay to avoid exploits.
Edit: fixed the wall bug
Title: tiny chase
its a simple game, about a tiny car looking for coins while is chased by tiny cops.
there are 2 maps:
suburbs: easier and simpler
circuit: harder but with more stuff to play with
road not taken: this dark road is similar to the circuit, but harder, be careful with the yellow squares!
tiny circuit: the simplest and most tiny map
water temple: a water map of course!
thanks for playing and enjoy!
also, a tiny preview:
update! tweaked the controls for better movement, added maps and tweaked sounds
if you don't like the two normal controls you may try using the "jkli" keys + shoot to a different style, it allows for an easier control by directly looking at where you need to go.
now you can also play forever, increasing the number of cars by 1 per minute.
Title: Crowd control
this is a puzzle game without the player item (except for the ending,because I can't finish a level with the scrip or with the imediate door) where you control a certain amount of little monsters with a limited number of actions, the idea is to get to the key, pretty simple.
dpending on the feedback I may or may not make more levels for it, but it is finished, so I would like to know what do you think about it.
So I was working on my second part of the enchant levels and I wanted to add a little bonus (which is actually a big thing) on the third room you see this big monument on the middle of it, it is a decripter, and it works pretty much like fez's tetris code, but if you press all the buttons at once it simply activates all the modifiers needed to the event of the code, is there a way to avoid this? like, allowing the player to press the right buttons but to reset the sequence if he gets it wrong?
the level (WIP)